Overview
This workshop will introduce science teachers to Macromedia Flash 8 as a
multimedia design environment and will show them its capabilities in creating
simple animations and simulations that would enhance teaching and student
understanding in the science classroom. The workshop is divided into two
sessions. Session 1 will introduce the Flash user interface and its various
design and animation tools through small activities that will enable
participants to acquire the basic skills of drawing, creating animations,
importing multimedia objects, creating symbols, and exporting the product to a
web page or as a standalone file. Session 2 will showcase several
science-related animations that will be created throughout the session.
Objectives
Participants will be able to:
- create basic standalone and web-based animations using Flash 8.
- identify the benefits of using animations to make teaching and learning more
meaningful, interesting, and fun in the K-12 science classroom.
- use Flash drawing tools, symbols, libraries, timeline, and tween animation to
create animations for their science classroom.
- add simple action scripts and command buttons to control an animation and add
interactivity to it. |
Outline
Session 1 (8:30 11:30)
Introduction to the design environment, tools, resources, and
potentials of Flash animations (20 minutes)
Hands-on activities covering the use of the user interface, the stage,
drawing tools, as well saving and exporting a flash animation as a
standalone or web-based animation (40 minutes)
Creating animations using the timeline, motion and shape tweens,
layers, and masks (60 minutes)
Creating graphic, button, and movie symbols
Working with libraries
Importing graphics, sounds, and movies (60 minutes)
Break
Session 2 (12:30 3:30)
Showcasing the different animations that will be created during this
session
Creating the animations (150 minutes + a short break)
Antigen-Antibody reactions (key/lock)
DNA replication
Enzymatic reactions
Nuclear Fission
life cycle
Electric Circuit (On/Off)
Interactive labeling of images with invisible buttons
Tsunami
Q&A, a discussion about learning objects, and evaluation (15-20
minutes)
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